Initialize engine version: 4.1.0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1422]
    Renderer: NVIDIA GeForce GTX 560M 
    Vendor:   NVIDIA
    VRAM:     1488 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\school\2DAE\GameJam\final\Creaweek\Builds\DAE_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\school\2DAE\GameJam\final\Creaweek\Builds\DAE_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\school\2DAE\GameJam\final\Creaweek\Builds\DAE_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\school\2DAE\GameJam\final\Creaweek\Builds\DAE_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
desktop: 1920x1080 110Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

